button_example_00.c
/*
* gcc -o button_example_00 button_example_00.c `pkg-config --cflags --libs elementary`
*/
#include <Elementary.h>
static void
on_click(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED,
void *event_info EINA_UNUSED)
{
elm_exit();
}
EAPI_MAIN int
elm_main(int argc EINA_UNUSED, char **argv EINA_UNUSED)
{
Evas_Object *win = NULL;
Evas_Object *btn = NULL;
elm_policy_set(ELM_POLICY_QUIT, ELM_POLICY_QUIT_LAST_WINDOW_CLOSED);
/* Create an win, associate it with a canvas and */
/* turn it visible on WM (Window Manager). */
win = elm_win_util_standard_add("Greetings", "Hello, World!");
elm_win_autodel_set(win, EINA_TRUE);
/* Create a btn, associate to a function, associate */
/* to win, give a dimension and position. */
btn = elm_button_add(win);
elm_object_text_set(btn, "Good-Bye, World!");
evas_object_smart_callback_add(btn, "clicked", on_click, NULL);
evas_object_resize(btn, 120, 30);
evas_object_move(btn, 60, 15);
evas_object_show(btn);
evas_object_resize(win, 240, 60);
evas_object_show(win);
elm_run();
return 0;
}
ELM_MAIN()
EINA_TRUE
#define EINA_TRUE
boolean value TRUE (numerical value 1)
Definition: eina_types.h:539
EINA_UNUSED
#define EINA_UNUSED
Used to indicate that a function parameter is purposely unused.
Definition: eina_types.h:339
elm_button_add
Evas_Object * elm_button_add(Evas_Object *parent)
Add a new button to the parent's canvas.
Definition: efl_ui_button.c:459
ELM_MAIN
#define ELM_MAIN()
macro to be used after the elm_main() function
Definition: elm_general.h:556
elm_policy_set
Eina_Bool elm_policy_set(unsigned int policy, int value)
Set a new policy's value (for a given policy group/identifier).
Definition: elm_main.c:1380
elm_exit
void elm_exit(void)
Ask to exit Elementary's main loop.
Definition: elm_main.c:1373
elm_run
void elm_run(void)
Run Elementary's main loop.
Definition: elm_main.c:1357
ELM_POLICY_QUIT_LAST_WINDOW_CLOSED
@ ELM_POLICY_QUIT_LAST_WINDOW_CLOSED
quit when the application's last window is closed
Definition: elm_general.h:248
ELM_POLICY_QUIT
@ ELM_POLICY_QUIT
under which circumstances the application should quit automatically.
Definition: elm_general.h:227
elm_win_autodel_set
void elm_win_autodel_set(Eo *obj, Eina_Bool autodel)
Set the window's autodel state.
Definition: efl_ui_win.c:6189
elm_win_util_standard_add
Evas_Object * elm_win_util_standard_add(const char *name, const char *title)
Adds a window object with standard setup.
Definition: efl_ui_win.c:9576
evas_object_show
EVAS_API void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition: evas_object_main.c:1814
evas_object_move
EVAS_API void evas_object_move(Evas_Object *obj, Evas_Coord x, Evas_Coord y)
Move the given Evas object to the given location inside its canvas' viewport.
Definition: evas_object_main.c:1171
Evas_Object
Efl_Canvas_Object Evas_Object
An Evas Object handle.
Definition: Evas_Common.h:185
evas_object_resize
EVAS_API void evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
Changes the size of the given Evas object.
Definition: evas_object_main.c:1236
evas_object_smart_callback_add
EVAS_API void evas_object_smart_callback_add(Evas_Object *eo_obj, const char *event, Evas_Smart_Cb func, const void *data)
Add (register) a callback function to the smart event specified by event on the smart object obj.
Definition: evas_object_smart.c:1040