transit_example_04.c
//Compile with:
//gcc -o transit_example_04 transit_example_04.c `pkg-config --cflags --libs elementary` -DDATA_DIR="\"<directory>\""
//where directory is the a path where images/icon_07.png can be found.
#include <Elementary.h>
static void
_transit_flip(Elm_Transit *trans)
{
elm_transit_effect_flip_add(trans, ELM_TRANSIT_EFFECT_FLIP_AXIS_X, EINA_TRUE);
}
static void
_transit_blend(Elm_Transit *trans)
{
elm_transit_effect_blend_add(trans);
}
static void
_transit_fade(Elm_Transit *trans)
{
elm_transit_effect_fade_add(trans);
}
static void
_transit_resizable_flip(Elm_Transit *trans)
{
elm_transit_effect_resizable_flip_add(
trans, ELM_TRANSIT_EFFECT_FLIP_AXIS_Y, EINA_TRUE);
}
static struct {
const char *label;
void (*transition_add_cb)(Elm_Transit *);
Eina_Bool checked;
} _transitions[] = {
{ "Flip", _transit_flip, EINA_FALSE },
{ "Blend", _transit_blend, EINA_FALSE },
{ "Fade", _transit_fade, EINA_FALSE },
{ "Resizable Flip", _transit_resizable_flip, EINA_FALSE },
{ NULL, NULL, EINA_FALSE }
};
static void
_checkbox_transition_add(Evas_Object *box, const char *label, Eina_Bool *checked)
{
Evas_Object *check = elm_check_add(box);
evas_object_size_hint_weight_set(check, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_size_hint_align_set(check, 0.0, 0.0);
elm_object_text_set(check, label);
elm_check_state_pointer_set(check, checked);
elm_box_pack_end(box, check);
evas_object_show(check);
}
static void
_transit_start(void *data, Evas_Object *o EINA_UNUSED, void *event_info EINA_UNUSED)
{
Elm_Transit *trans = NULL;
Eina_List *objs = data, *l;
Evas_Object *obj;
int i;
trans = elm_transit_add();
EINA_LIST_FOREACH(objs, l, obj)
elm_transit_object_add(trans, obj);
// FIXME: Should check if there's another transit going before starting a new
// one
for (i = 0; _transitions[i].label; i++)
{
if (_transitions[i].checked)
_transitions[i].transition_add_cb(trans);
}
elm_transit_duration_set(trans, 2.0);
elm_transit_go(trans);
}
EAPI_MAIN int
elm_main(int argc EINA_UNUSED, char **argv EINA_UNUSED)
{
Evas_Object *win, *icon, *box, *hbox, *btn, *rect;
Eina_List *objs = NULL;
char buf[PATH_MAX];
int i;
elm_policy_set(ELM_POLICY_QUIT, ELM_POLICY_QUIT_LAST_WINDOW_CLOSED);
elm_app_info_set(elm_main, "elementary", "images/icon_07.png");
/* add a window */
win = elm_win_util_standard_add("transit", "Transit Example");
elm_win_autodel_set(win, EINA_TRUE);
box = elm_box_add(win);
evas_object_size_hint_weight_set(box, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
elm_win_resize_object_add(win, box);
evas_object_show(box);
/* add an object that we are going to play with */
btn = elm_button_add(win);
evas_object_size_hint_weight_set(btn, EVAS_HINT_EXPAND, 0.0);
evas_object_size_hint_align_set(btn, EVAS_HINT_FILL, 0.0);
elm_object_text_set(btn, "Transformed object!");
icon = elm_icon_add(win);
snprintf(buf, sizeof(buf), "%s/images/icon_07.png", elm_app_data_dir_get());
elm_image_file_set(icon, buf, NULL);
elm_object_part_content_set(btn, "icon", icon);
evas_object_move(btn, 50, 50);
evas_object_resize(btn, 200, 50);
evas_object_show(btn);
objs = eina_list_append(objs, btn);
/* add another object that we are going to play with */
btn = elm_button_add(win);
evas_object_size_hint_weight_set(btn, EVAS_HINT_EXPAND, 0.0);
evas_object_size_hint_align_set(btn, EVAS_HINT_FILL, 0.0);
elm_object_text_set(btn, "Another object!");
icon = elm_icon_add(win);
snprintf(buf, sizeof(buf), "%s/images/icon_08.png", elm_app_data_dir_get());
elm_image_file_set(icon, buf, NULL);
elm_object_part_content_set(btn, "icon", icon);
evas_object_move(btn, 50, 50);
evas_object_resize(btn, 200, 50);
objs = eina_list_append(objs, btn);
hbox = elm_box_add(win);
elm_box_horizontal_set(hbox, EINA_TRUE);
evas_object_size_hint_weight_set(hbox, EVAS_HINT_EXPAND, 0.0);
evas_object_size_hint_align_set(hbox, EVAS_HINT_FILL, 0.0);
elm_box_pack_end(box, hbox);
evas_object_show(hbox);
for (i = 0; _transitions[i].label; i++)
_checkbox_transition_add(hbox, _transitions[i].label, &_transitions[i].checked);
btn = elm_button_add(win);
evas_object_size_hint_weight_set(btn, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
elm_object_text_set(btn, "Transit!");
elm_box_pack_end(hbox, btn);
evas_object_show(btn);
evas_object_smart_callback_add(btn, "clicked", _transit_start, objs);
rect = evas_object_rectangle_add(evas_object_evas_get(win));
evas_object_color_set(rect, 0, 0, 0, 0);
evas_object_size_hint_weight_set(rect, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_size_hint_align_set(rect, EVAS_HINT_FILL, EVAS_HINT_FILL);
elm_box_pack_end(box, rect);
evas_object_show(rect);
evas_object_resize(win, 300, 100);
evas_object_show(win);
elm_run();
return 0;
}
ELM_MAIN()
EVAS_HINT_EXPAND
#define EVAS_HINT_EXPAND
Use with evas_object_size_hint_weight_set(), evas_object_size_hint_weight_get(), evas_object_size_hin...
Definition: Evas_Common.h:297
EVAS_HINT_FILL
#define EVAS_HINT_FILL
Use with evas_object_size_hint_align_set(), evas_object_size_hint_align_get(), evas_object_size_hint_...
Definition: Evas_Common.h:298
eina_list_append
EINA_API Eina_List * eina_list_append(Eina_List *list, const void *data)
Appends the given data to the given linked list.
Definition: eina_list.c:584
EINA_LIST_FOREACH
#define EINA_LIST_FOREACH(list, l, _data)
Definition for the macro to iterate over a list.
Definition: eina_list.h:1415
EINA_TRUE
#define EINA_TRUE
boolean value TRUE (numerical value 1)
Definition: eina_types.h:539
EINA_FALSE
#define EINA_FALSE
boolean value FALSE (numerical value 0)
Definition: eina_types.h:533
Eina_Bool
unsigned char Eina_Bool
Type to mimic a boolean.
Definition: eina_types.h:527
EINA_UNUSED
#define EINA_UNUSED
Used to indicate that a function parameter is purposely unused.
Definition: eina_types.h:339
elm_app_info_set
void elm_app_info_set(void *mainfunc, const char *dom, const char *checkfile)
Re-locate the application somewhere else after compilation, if the developer wishes for easier distri...
Definition: elm_main.c:496
elm_app_data_dir_get
const char * elm_app_data_dir_get(void)
Get the application's run time data prefix directory, as set by elm_app_info_set() and the way (envir...
Definition: elm_main.c:586
elm_box_add
Evas_Object * elm_box_add(Evas_Object *parent)
Add a new box to the parent.
Definition: elm_box.c:363
elm_box_horizontal_set
void elm_box_horizontal_set(Elm_Box *obj, Eina_Bool horizontal)
Set the horizontal orientation.
Definition: elm_box_eo.legacy.c:27
elm_box_pack_end
void elm_box_pack_end(Elm_Box *obj, Efl_Canvas_Object *subobj)
Add an object at the end of the pack list.
Definition: elm_box_eo.legacy.c:57
elm_button_add
Evas_Object * elm_button_add(Evas_Object *parent)
Add a new button to the parent's canvas.
Definition: efl_ui_button.c:459
elm_check_add
Evas_Object * elm_check_add(Evas_Object *parent)
Add a new Check object.
Definition: efl_ui_check.c:516
elm_check_state_pointer_set
void elm_check_state_pointer_set(Eo *obj, Eina_Bool *statep)
Set a convenience pointer to a boolean to change.
Definition: efl_ui_check.c:387
elm_object_part_content_set
void elm_object_part_content_set(Evas_Object *obj, const char *part, Evas_Object *content)
Set the content on part of a given container widget.
Definition: elm_main.c:1562
ELM_MAIN
#define ELM_MAIN()
macro to be used after the elm_main() function
Definition: elm_general.h:556
elm_policy_set
Eina_Bool elm_policy_set(unsigned int policy, int value)
Set a new policy's value (for a given policy group/identifier).
Definition: elm_main.c:1380
elm_run
void elm_run(void)
Run Elementary's main loop.
Definition: elm_main.c:1357
ELM_POLICY_QUIT_LAST_WINDOW_CLOSED
@ ELM_POLICY_QUIT_LAST_WINDOW_CLOSED
quit when the application's last window is closed
Definition: elm_general.h:248
ELM_POLICY_QUIT
@ ELM_POLICY_QUIT
under which circumstances the application should quit automatically.
Definition: elm_general.h:227
elm_icon_add
Evas_Object * elm_icon_add(Evas_Object *parent)
Add a new icon object to the parent.
Definition: elm_icon.c:613
elm_image_file_set
Eina_Bool elm_image_file_set(Evas_Object *obj, const char *file, const char *group)
Set the file that will be used as the image's source.
Definition: efl_ui_image.c:2435
elm_transit_effect_resizable_flip_add
Elm_Transit_Effect * elm_transit_effect_resizable_flip_add(Elm_Transit *transit, Elm_Transit_Effect_Flip_Axis axis, Eina_Bool cw)
Add the Resizeable Flip Effect to Elm_Transit.
Definition: elm_transit.c:1801
elm_transit_go
void elm_transit_go(Elm_Transit *transit)
Starts the transition.
Definition: elm_transit.c:856
elm_transit_duration_set
void elm_transit_duration_set(Elm_Transit *transit, double duration)
Set the transit animation time.
Definition: elm_transit.c:820
elm_transit_add
Elm_Transit * elm_transit_add(void)
Create new transit.
Definition: elm_transit.c:566
elm_transit_effect_flip_add
Elm_Transit_Effect * elm_transit_effect_flip_add(Elm_Transit *transit, Elm_Transit_Effect_Flip_Axis axis, Eina_Bool cw)
Add the Flip Effect to Elm_Transit.
Definition: elm_transit.c:1491
elm_transit_object_add
void elm_transit_object_add(Elm_Transit *transit, Evas_Object *obj)
Add new object to apply the effects.
Definition: elm_transit.c:653
elm_transit_effect_blend_add
Elm_Transit_Effect * elm_transit_effect_blend_add(Elm_Transit *transit)
Add the Blend Effect to Elm_Transit.
Definition: elm_transit.c:2467
Elm_Transit
struct _Elm_Transit Elm_Transit
The Transit created with elm_transit_add().
Definition: elm_transit.h:130
elm_transit_effect_fade_add
Elm_Transit_Effect * elm_transit_effect_fade_add(Elm_Transit *transit)
Add the Fade Effect to Elm_Transit.
Definition: elm_transit.c:2299
ELM_TRANSIT_EFFECT_FLIP_AXIS_Y
@ ELM_TRANSIT_EFFECT_FLIP_AXIS_Y
Flip on Y axis.
Definition: elm_transit.h:94
ELM_TRANSIT_EFFECT_FLIP_AXIS_X
@ ELM_TRANSIT_EFFECT_FLIP_AXIS_X
Flip on X axis.
Definition: elm_transit.h:93
elm_win_resize_object_add
void elm_win_resize_object_add(Eo *obj, Evas_Object *subobj)
Add subobj as a resize object of window obj.
Definition: efl_ui_win.c:8992
elm_win_autodel_set
void elm_win_autodel_set(Eo *obj, Eina_Bool autodel)
Set the window's autodel state.
Definition: efl_ui_win.c:6189
elm_win_util_standard_add
Evas_Object * elm_win_util_standard_add(const char *name, const char *title)
Adds a window object with standard setup.
Definition: efl_ui_win.c:9576
evas_object_show
EVAS_API void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition: evas_object_main.c:1814
evas_object_color_set
EVAS_API void evas_object_color_set(Evas_Object *obj, int r, int g, int b, int a)
Sets the general/main color of the given Evas object to the given one.
Definition: evas_object_main.c:2024
evas_object_move
EVAS_API void evas_object_move(Evas_Object *obj, Evas_Coord x, Evas_Coord y)
Move the given Evas object to the given location inside its canvas' viewport.
Definition: evas_object_main.c:1171
evas_object_size_hint_weight_set
EVAS_API void evas_object_size_hint_weight_set(Evas_Object *obj, double x, double y)
Sets the hints for an object's weight.
Definition: evas_object_main.c:2638
Evas_Object
Efl_Canvas_Object Evas_Object
An Evas Object handle.
Definition: Evas_Common.h:185
evas_object_size_hint_align_set
EVAS_API void evas_object_size_hint_align_set(Evas_Object *obj, double x, double y)
Sets the hints for an object's alignment.
Definition: evas_object_main.c:2650
evas_object_resize
EVAS_API void evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
Changes the size of the given Evas object.
Definition: evas_object_main.c:1236
evas_object_evas_get
EVAS_API Evas * evas_object_evas_get(const Eo *eo_obj)
Get the Evas to which this object belongs to.
Definition: evas_object_main.c:2662
evas_object_rectangle_add
EVAS_API Evas_Object * evas_object_rectangle_add(Evas *e)
Adds a rectangle to the given evas.
Definition: evas_object_rectangle.c:78
evas_object_smart_callback_add
EVAS_API void evas_object_smart_callback_add(Evas_Object *eo_obj, const char *event, Evas_Smart_Cb func, const void *data)
Add (register) a callback function to the smart event specified by event on the smart object obj.
Definition: evas_object_smart.c:1040
_Eina_List
Type for a generic double linked list.
Definition: eina_list.h:318