Elm_Bubble(3)

NAME
Elm_Bubble - Bubble

 - The Bubble is a widget to show text similar to how speech is represented in comics.

SYNOPSIS

  Macros
#define ELM_BUBBLE_CLASS elm_bubble_class_get()
Speech bubble widget used in messaging applications.

  Enumerations
enum Elm_Bubble_Pos { ELM_BUBBLE_POS_INVALID = -1, ELM_BUBBLE_POS_TOP_LEFT, ELM_BUBBLE_POS_TOP_RIGHT, ELM_BUBBLE_POS_BOTTOM_LEFT, ELM_BUBBLE_POS_BOTTOM_RIGHT, ELM_BUBBLE_POS_INVALID = -1, ELM_BUBBLE_POS_TOP_LEFT, ELM_BUBBLE_POS_TOP_RIGHT, ELM_BUBBLE_POS_BOTTOM_LEFT, ELM_BUBBLE_POS_BOTTOM_RIGHT }
Defines the corner values for a bubble.
enum Elm_Bubble_Pos { ELM_BUBBLE_POS_INVALID = -1, ELM_BUBBLE_POS_TOP_LEFT, ELM_BUBBLE_POS_TOP_RIGHT, ELM_BUBBLE_POS_BOTTOM_LEFT, ELM_BUBBLE_POS_BOTTOM_RIGHT, ELM_BUBBLE_POS_INVALID = -1, ELM_BUBBLE_POS_TOP_LEFT, ELM_BUBBLE_POS_TOP_RIGHT, ELM_BUBBLE_POS_BOTTOM_LEFT, ELM_BUBBLE_POS_BOTTOM_RIGHT }
Defines the corner values for a bubble.

  Functions
EOAPI void elm_obj_bubble_pos_set (Eo *obj, Elm_Bubble_Pos pos)
The corner of the bubble.
EOAPI Elm_Bubble_Pos elm_obj_bubble_pos_get (const Eo *obj)
The corner of the bubble.
Evas_Object * elm_bubble_add (Evas_Object *parent)
Add a new bubble to the parent.

Detailed Description

The Bubble is a widget to show text similar to how speech is represented in comics.

The bubble widget contains 5 important visual elements:
•   The frame is a rectangle with rounded edjes and an 'arrow'.
•   The icon is an image to which the frame's arrow points to.
•   The label is a text which appears to the right of the icon if the corner is 'top_left' or 'bottom_left' and is right aligned to the frame otherwise.
•   The info is a text which appears to the right of the label. Info's font is of a lighter color than label.
•   The content is an evas object that is shown inside the frame.
The position of the arrow, icon, label and info depends on which corner is selected. The four available corners are:
•
•
•
•
This widget inherits from the Layout one, so that all the functions acting on it also work for bubble objects.
This widget emits the following signals, besides the ones sent from Layout :
•   'clicked' - This is called when a user has clicked the bubble.
•   'focused' - When the bubble has received focus. (since 1.8)
•   'unfocused' - When the bubble has lost focus. (since 1.8)
Default content parts of the bubble that you can use for are:
•
•
Default text parts of the button widget that you can use for are:
•
•
Supported elm_object common APIs.
•   elm_object_part_text_set
•   elm_object_part_text_get
•   elm_object_part_content_set
•   elm_object_part_content_get
•   elm_object_part_content_unset
For an example of using a bubble see this.

Enumeration Type Documentation

  enum Elm_Bubble_Pos
Defines the corner values for a bubble. The corner will be used to determine where the arrow of the bubble points to.
Enumerator
ELM_BUBBLE_POS_INVALID
    Invalid corner.
ELM_BUBBLE_POS_TOP_LEFT
    The arrow of the bubble points to the top left corner.
ELM_BUBBLE_POS_TOP_RIGHT
    The arrow of the bubble points to the top right corner.
ELM_BUBBLE_POS_BOTTOM_LEFT
    The arrow of the bubble points to the bottom left corner.
ELM_BUBBLE_POS_BOTTOM_RIGHT
    The arrow of the bubble points to the bottom right corner.
ELM_BUBBLE_POS_INVALID
    Invalid corner.
ELM_BUBBLE_POS_TOP_LEFT
    The arrow of the bubble points to the top left corner.
ELM_BUBBLE_POS_TOP_RIGHT
    The arrow of the bubble points to the top right corner.
ELM_BUBBLE_POS_BOTTOM_LEFT
    The arrow of the bubble points to the bottom left corner.
ELM_BUBBLE_POS_BOTTOM_RIGHT
    The arrow of the bubble points to the bottom right corner.

  enum Elm_Bubble_Pos
Defines the corner values for a bubble. The corner will be used to determine where the arrow of the bubble points to.
Enumerator
ELM_BUBBLE_POS_INVALID
    Invalid corner.
ELM_BUBBLE_POS_TOP_LEFT
    The arrow of the bubble points to the top left corner.
ELM_BUBBLE_POS_TOP_RIGHT
    The arrow of the bubble points to the top right corner.
ELM_BUBBLE_POS_BOTTOM_LEFT
    The arrow of the bubble points to the bottom left corner.
ELM_BUBBLE_POS_BOTTOM_RIGHT
    The arrow of the bubble points to the bottom right corner.
ELM_BUBBLE_POS_INVALID
    Invalid corner.
ELM_BUBBLE_POS_TOP_LEFT
    The arrow of the bubble points to the top left corner.
ELM_BUBBLE_POS_TOP_RIGHT
    The arrow of the bubble points to the top right corner.
ELM_BUBBLE_POS_BOTTOM_LEFT
    The arrow of the bubble points to the bottom left corner.
ELM_BUBBLE_POS_BOTTOM_RIGHT
    The arrow of the bubble points to the bottom right corner.

Function Documentation

  EOAPI void elm_obj_bubble_pos_set (Eo * obj, Elm_Bubble_Pos pos)
The corner of the bubble. This function sets the corner of the bubble. The corner will be used to determine where the arrow in the frame points to and where label, icon and info are shown. See Elm_Bubble_Pos
Parameters
    obj The object.
    pos The given corner for the bubble.

  EOAPI Elm_Bubble_Pos elm_obj_bubble_pos_get (const Eo * obj)
The corner of the bubble. This function sets the corner of the bubble. The corner will be used to determine where the arrow in the frame points to and where label, icon and info are shown. See Elm_Bubble_Pos
Parameters
    obj The object.
Returns
    The given corner for the bubble.

  Evas_Object* elm_bubble_add (Evas_Object * parent)
Add a new bubble to the parent.
Parameters
    parent The parent object
Returns
    The new object or NULL if it cannot be created
This function adds a text bubble to the given parent evas object.
References EINA_SAFETY_ON_NULL_RETURN_VAL.

Author
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