_Elm_Win_Trap(3)

NAME
_Elm_Win_Trap

SYNOPSIS

  Data Fields
unsigned long version
void *(* add )(Evas_Object *o)
object was just added.
void(* del )(void *data, Evas_Object *o)
object will be deleted.
Eina_Bool(* hide )(void *data, Evas_Object *o)
Eina_Bool(* show )(void *data, Evas_Object *o)
Eina_Bool(* move )(void *data, Evas_Object *o, int x, int y)
Eina_Bool(* resize )(void *data, Evas_Object *o, int w, int h)
Eina_Bool(* center )(void *data, Evas_Object *o, Eina_Bool h, Eina_Bool v)
Eina_Bool(* lower )(void *data, Evas_Object *o)
Eina_Bool(* raise )(void *data, Evas_Object *o)
Eina_Bool(* activate )(void *data, Evas_Object *o)
Eina_Bool(* alpha_set )(void *data, Evas_Object *o, Eina_Bool alpha)
Eina_Bool(* aspect_set )(void *data, Evas_Object *o, double aspect)
Eina_Bool(* avoid_damage_set )(void *data, Evas_Object *o, Ecore_Evas_Avoid_Damage_Type on)
Eina_Bool(* borderless_set )(void *data, Evas_Object *o, Eina_Bool on)
Eina_Bool(* demand_attention_set )(void *data, Evas_Object *o, Eina_Bool on)
Eina_Bool(* focus_skip_set )(void *data, Evas_Object *o, Eina_Bool skip)
Eina_Bool(* fullscreen_set )(void *data, Evas_Object *o, Eina_Bool on)
Eina_Bool(* iconified_set )(void *data, Evas_Object *o, Eina_Bool on)
Eina_Bool(* layer_set )(void *data, Evas_Object *o, int layer)
Eina_Bool(* manual_render_set )(void *data, Evas_Object *o, Eina_Bool manual_render)
Eina_Bool(* maximized_set )(void *data, Evas_Object *o, Eina_Bool on)
Eina_Bool(* modal_set )(void *data, Evas_Object *o, Eina_Bool on)
Eina_Bool(* name_class_set )(void *data, Evas_Object *o, const char *n, const char *c)
Eina_Bool(* object_cursor_set )(void *data, Evas_Object *o, Evas_Object *obj, int layer, int hot_x, int hot_y)
Eina_Bool(* override_set )(void *data, Evas_Object *o, Eina_Bool on)
Eina_Bool(* rotation_set )(void *data, Evas_Object *o, int rot)
Eina_Bool(* rotation_with_resize_set )(void *data, Evas_Object *o, int rot)
Eina_Bool(* shaped_set )(void *data, Evas_Object *o, Eina_Bool shaped)
Eina_Bool(* size_base_set )(void *data, Evas_Object *o, int w, int h)
Eina_Bool(* size_step_set )(void *data, Evas_Object *o, int w, int h)
Eina_Bool(* size_min_set )(void *data, Evas_Object *o, int w, int h)
Eina_Bool(* size_max_set )(void *data, Evas_Object *o, int w, int h)
Eina_Bool(* sticky_set )(void *data, Evas_Object *o, Eina_Bool sticky)
Eina_Bool(* title_set )(void *data, Evas_Object *o, const char *t)
Eina_Bool(* urgent_set )(void *data, Evas_Object *o, Eina_Bool urgent)
Eina_Bool(* withdrawn_set )(void *data, Evas_Object *o, Eina_Bool withdrawn)

Field Documentation

  void*(* _Elm_Win_Trap::add) (Evas_Object *o)

object was just added. The returned pointer will be handled to every other trap call.

Author

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