test_sleeping_threshold.c
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "ephysics_test.h"
static void
_world_populate(Test_Data *test_data)
{
Evas_Object *sphere1, *sphere2, *sh1, *sh2;
EPhysics_Body *sphere_body1, *sphere_body2;
double linear, angular;
sh1 = elm_layout_add(test_data->win);
elm_layout_file_set(
sh1, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
evas_object_move(sh1, 50, FLOOR_Y);
evas_object_resize(sh1, 70, 3);
evas_object_show(sh1);
test_data->evas_objs = eina_list_append(test_data->evas_objs, sh1);
sphere1 = elm_image_add(test_data->win);
elm_image_file_set(sphere1, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj",
"big-blue-ball");
evas_object_move(sphere1, 50, FLOOR_Y - 70);
evas_object_resize(sphere1, 70, 70);
evas_object_show(sphere1);
test_data->evas_objs = eina_list_append(test_data->evas_objs, sphere1);
sphere_body1 = ephysics_body_sphere_add(test_data->world);
ephysics_body_evas_object_set(sphere_body1, sphere1, EINA_TRUE);
ephysics_body_event_callback_add(sphere_body1,
EPHYSICS_CALLBACK_BODY_UPDATE,
update_object_cb, sh1);
ephysics_body_restitution_set(sphere_body1, 1);
ephysics_body_friction_set(sphere_body1, 0.4);
ephysics_body_sleeping_threshold_set(sphere_body1, 60, 360);
ephysics_body_linear_velocity_set(sphere_body1, 100, 0, 0);
ephysics_body_damping_set(sphere_body1, 0.5, 0.5);
test_data->bodies = eina_list_append(test_data->bodies, sphere_body1);
sh2 = elm_layout_add(test_data->win);
elm_layout_file_set(
sh2, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
evas_object_move(sh2, WIDTH - 120, FLOOR_Y);
evas_object_resize(sh2, 70, 3);
evas_object_show(sh2);
test_data->evas_objs = eina_list_append(test_data->evas_objs, sh2);
sphere2 = elm_image_add(test_data->win);
elm_image_file_set(sphere2, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj",
"big-red-ball");
evas_object_move(sphere2, WIDTH - 120, FLOOR_Y - 70);
evas_object_resize(sphere2, 70, 70);
evas_object_show(sphere2);
test_data->evas_objs = eina_list_append(test_data->evas_objs, sphere2);
sphere_body2 = ephysics_body_sphere_add(test_data->world);
ephysics_body_evas_object_set(sphere_body2, sphere2, EINA_TRUE);
ephysics_body_event_callback_add(sphere_body2,
EPHYSICS_CALLBACK_BODY_UPDATE,
update_object_cb, sh2);
ephysics_body_restitution_set(sphere_body2, 1);
ephysics_body_friction_set(sphere_body2, 0.4);
ephysics_body_sleeping_threshold_set(sphere_body2, 10, 360);
ephysics_body_linear_velocity_set(sphere_body2, -100, 0, 0);
ephysics_body_damping_set(sphere_body2, 0.5, 0.5);
test_data->bodies = eina_list_append(test_data->bodies, sphere_body2);
ephysics_body_sleeping_threshold_get(sphere_body1, &linear, &angular);
INF("Body 1: linear threshold: %.2f, angular: %.2f", linear, angular);
ephysics_body_sleeping_threshold_get(sphere_body2, &linear, &angular);
INF("Body 2: linear threshold: %.2f, angular: %.2f", linear, angular);
}
static void
_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
{
Test_Data *test_data = data;
DBG("Restart pressed");
test_clean(test_data);
_world_populate(test_data);
}
void
test_sleeping(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
EPhysics_Body *boundary;
EPhysics_World *world;
Test_Data *test_data;
if (!ephysics_init())
return;
test_data = test_data_new();
test_win_add(test_data, "Sleeping Threshold", EINA_TRUE);
elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test");
elm_layout_signal_callback_add(test_data->layout, "restart",
"test-theme", _restart, test_data);
world = ephysics_world_new();
ephysics_world_render_geometry_set(world, 50, 40, -50,
WIDTH - 100, FLOOR_Y - 40, DEPTH);
test_data->world = world;
ephysics_world_max_sleeping_time_set(world, 0.3);
boundary = ephysics_body_bottom_boundary_add(test_data->world);
ephysics_body_restitution_set(boundary, 0);
ephysics_body_friction_set(boundary, 20);
boundary = ephysics_body_right_boundary_add(test_data->world);
ephysics_body_restitution_set(boundary, 0.8);
ephysics_body_left_boundary_add(test_data->world);
ephysics_body_top_boundary_add(test_data->world);
_world_populate(test_data);
}
ephysics_body_damping_set
EAPI void ephysics_body_damping_set(EPhysics_Body *body, double linear_damping, double angular_damping)
Set the angular and linear damping values.
ephysics_body_linear_velocity_set
EAPI void ephysics_body_linear_velocity_set(EPhysics_Body *body, double x, double y, double z)
Set body's linear velocity on x, y and z axes.
ephysics_body_top_boundary_add
EAPI EPhysics_Body * ephysics_body_top_boundary_add(EPhysics_World *world)
Create a physic top boundary.
ephysics_body_evas_object_set
EAPI void ephysics_body_evas_object_set(EPhysics_Body *body, Evas_Object *evas_obj, Eina_Bool use_obj_pos)
Set an evas object to a physics body.
ephysics_body_left_boundary_add
EAPI EPhysics_Body * ephysics_body_left_boundary_add(EPhysics_World *world)
Create a physic left boundary.
ephysics_body_restitution_set
EAPI void ephysics_body_restitution_set(EPhysics_Body *body, double restitution)
Set body's coefficient of restitution.
ephysics_body_friction_set
EAPI void ephysics_body_friction_set(EPhysics_Body *body, double friction)
Set body's friction.
ephysics_body_sleeping_threshold_set
EAPI void ephysics_body_sleeping_threshold_set(EPhysics_Body *body, double linear_threshold, double angular_threshold)
Set the linear and angular sleeping threshold.
ephysics_body_sphere_add
EAPI EPhysics_Body * ephysics_body_sphere_add(EPhysics_World *world)
Create a new sphere physics body.
ephysics_body_right_boundary_add
EAPI EPhysics_Body * ephysics_body_right_boundary_add(EPhysics_World *world)
Create a physic right boundary.
ephysics_body_bottom_boundary_add
EAPI EPhysics_Body * ephysics_body_bottom_boundary_add(EPhysics_World *world)
Create a physic bottom boundary.
ephysics_body_sleeping_threshold_get
EAPI void ephysics_body_sleeping_threshold_get(const EPhysics_Body *body, double *linear_threshold, double *angular_threshold)
Get the linear sleeping threshold.
ephysics_body_event_callback_add
EAPI void ephysics_body_event_callback_add(EPhysics_Body *body, EPhysics_Callback_Body_Type type, EPhysics_Body_Event_Cb func, const void *data)
Register a callback to a type of physics body event.
EPhysics_Body
struct _EPhysics_Body EPhysics_Body
Body handle, represents an object on EPhysics world.
Definition: EPhysics.h:655
EPHYSICS_CALLBACK_BODY_UPDATE
@ EPHYSICS_CALLBACK_BODY_UPDATE
Body being updated.
Definition: EPhysics.h:2263
ephysics_world_new
EAPI EPhysics_World * ephysics_world_new(void)
Create a new physics world.
ephysics_world_max_sleeping_time_set
EAPI void ephysics_world_max_sleeping_time_set(EPhysics_World *world, double sleeping_time)
Set the max sleeping time value.
EPhysics_World
struct _EPhysics_World EPhysics_World
World handle, most basic type of EPhysics.
Definition: EPhysics.h:901
ephysics_world_render_geometry_set
EAPI void ephysics_world_render_geometry_set(EPhysics_World *world, Evas_Coord x, Evas_Coord y, Evas_Coord z, Evas_Coord w, Evas_Coord h, Evas_Coord d)
Set dimensions of rendered area to be take on account by default updates.
ephysics_init
EAPI int ephysics_init(void)
Initialize EPhysics.
INF
#define INF(...)
Macro for logging Eina info messages.
Definition: eina_file_common.h:173
DBG
#define DBG(...)
Macro for logging Eina debug messages.
Definition: eina_file_common.h:179
eina_list_append
EINA_API Eina_List * eina_list_append(Eina_List *list, const void *data)
Appends the given data to the given linked list.
Definition: eina_list.c:584
EINA_TRUE
#define EINA_TRUE
boolean value TRUE (numerical value 1)
Definition: eina_types.h:539
elm_object_signal_emit
void elm_object_signal_emit(Evas_Object *obj, const char *emission, const char *source)
Send a signal to the widget edje object.
Definition: elm_main.c:1854
elm_image_add
Evas_Object * elm_image_add(Evas_Object *parent)
Add a new image to the parent.
Definition: efl_ui_image.c:2735
elm_image_file_set
Eina_Bool elm_image_file_set(Evas_Object *obj, const char *file, const char *group)
Set the file that will be used as the image's source.
Definition: efl_ui_image.c:2435
elm_layout_file_set
Eina_Bool elm_layout_file_set(Eo *obj, const char *file, const char *group)
Set the file that will be used as layout.
Definition: efl_ui_layout.c:3074
elm_layout_add
Evas_Object * elm_layout_add(Evas_Object *parent)
Add a new layout to the parent.
Definition: efl_ui_layout.c:3067
elm_layout_signal_callback_add
void elm_layout_signal_callback_add(Eo *obj, const char *emission, const char *source, Edje_Signal_Cb func, void *data)
Add a callback for a (Edje) signal emitted by a layout widget's underlying Edje object.
Definition: efl_ui_layout.c:3316
evas_object_show
EVAS_API void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition: evas_object_main.c:1814
evas_object_move
EVAS_API void evas_object_move(Evas_Object *obj, Evas_Coord x, Evas_Coord y)
Move the given Evas object to the given location inside its canvas' viewport.
Definition: evas_object_main.c:1171
Evas_Object
Efl_Canvas_Object Evas_Object
An Evas Object handle.
Definition: Evas_Common.h:185
evas_object_resize
EVAS_API void evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
Changes the size of the given Evas object.
Definition: evas_object_main.c:1236