_Evas_GL_API Struct Reference

Data Fields
_Evas_GL_API Struct Reference
Evas » Canvas Functions » Rendering GL on Evas

The Evas GL API This structure contains function pointers to the available GL functions. More...

## Data Fields
int | version
| The current version number is `EVAS_GL_API_VERSION` (4). More...
EvasGLImage(* | evasglCreateImageForContext )(Evas_GL *evas_gl, Evas_GL_Context *ctx, int target, void *buffer, const int *attrib_list)
OpenGL-ES 2.0.
Evas_GL_API version 1. The following functions are supported in all OpenGL-ES 2.0 contexts.
void(* | glActiveTexture )(GLenum texture)
void(* | glAttachShader )(GLuint program, GLuint shader)
void(* | glBindAttribLocation )(GLuint program, GLuint index, const char *name)
void(* | glBindBuffer )(GLenum target, GLuint buffer)
void(* | glBindFramebuffer )(GLenum target, GLuint framebuffer)
void(* | glBindRenderbuffer )(GLenum target, GLuint renderbuffer)
void(* | glBindTexture )(GLenum target, GLuint texture)
void(* | glBlendColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
void(* | glBlendEquation )(GLenum mode)
void(* | glBlendEquationSeparate )(GLenum modeRGB, GLenum modeAlpha)
void(* | glBlendFunc )(GLenum sfactor, GLenum dfactor)
void(* | glBlendFuncSeparate )(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
void(* | glBufferData )(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
void(* | glBufferSubData )(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
GLenum(* | glCheckFramebufferStatus )(GLenum target)
void(* | glClear )(GLbitfield mask)
void(* | glClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
void(* | glClearDepthf )(GLclampf depth)
void(* | glClearStencil )(GLint s)
void(* | glColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void(* | glCompileShader )(GLuint shader)
void(* | glCompressedTexImage2D )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
void(* | glCompressedTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
void(* | glCopyTexImage2D )(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void(* | glCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLuint(* | glCreateProgram )(void)
GLuint(* | glCreateShader )(GLenum type)
void(* | glCullFace )(GLenum mode)
void(* | glDeleteBuffers )(GLsizei n, const GLuint *buffers)
void(* | glDeleteFramebuffers )(GLsizei n, const GLuint *framebuffers)
void(* | glDeleteProgram )(GLuint program)
void(* | glDeleteRenderbuffers )(GLsizei n, const GLuint *renderbuffers)
void(* | glDeleteShader )(GLuint shader)
void(* | glDeleteTextures )(GLsizei n, const GLuint *textures)
void(* | glDepthFunc )(GLenum func)
void(* | glDepthMask )(GLboolean flag)
void(* | glDepthRangef )(GLclampf zNear, GLclampf zFar)
void(* | glDetachShader )(GLuint program, GLuint shader)
void(* | glDisable )(GLenum cap)
void(* | glDisableVertexAttribArray )(GLuint index)
void(* | glDrawArrays )(GLenum mode, GLint first, GLsizei count)
void(* | glDrawElements )(GLenum mode, GLsizei count, GLenum type, const void *indices)
void(* | glEnable )(GLenum cap)
void(* | glEnableVertexAttribArray )(GLuint index)
void(* | glFinish )(void)
void(* | glFlush )(void)
void(* | glFramebufferRenderbuffer )(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void(* | glFramebufferTexture2D )(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(* | glFrontFace )(GLenum mode)
void(* | glGenBuffers )(GLsizei n, GLuint *buffers)
void(* | glGenerateMipmap )(GLenum target)
void(* | glGenFramebuffers )(GLsizei n, GLuint *framebuffers)
void(* | glGenRenderbuffers )(GLsizei n, GLuint *renderbuffers)
void(* | glGenTextures )(GLsizei n, GLuint *textures)
void(* | glGetActiveAttrib )(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name)
void(* | glGetActiveUniform )(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name)
void(* | glGetAttachedShaders )(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders)
int(* | glGetAttribLocation )(GLuint program, const char *name)
void(* | glGetBooleanv )(GLenum pname, GLboolean *params)
void(* | glGetBufferParameteriv )(GLenum target, GLenum pname, GLint *params)
GLenum(* | glGetError )(void)
void(* | glGetFloatv )(GLenum pname, GLfloat *params)
void(* | glGetFramebufferAttachmentParameteriv )(GLenum target, GLenum attachment, GLenum pname, GLint *params)
void(* | glGetIntegerv )(GLenum pname, GLint *params)
void(* | glGetProgramiv )(GLuint program, GLenum pname, GLint *params)
void(* | glGetProgramInfoLog )(GLuint program, GLsizei bufsize, GLsizei *length, char *infolog)
void(* | glGetRenderbufferParameteriv )(GLenum target, GLenum pname, GLint *params)
void(* | glGetShaderiv )(GLuint shader, GLenum pname, GLint *params)
void(* | glGetShaderInfoLog )(GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog)
void(* | glGetShaderPrecisionFormat )(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
void(* | glGetShaderSource )(GLuint shader, GLsizei bufsize, GLsizei *length, char *source)
const GLubyte *(* | glGetString )(GLenum name)
void(* | glGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params)
void(* | glGetTexParameteriv )(GLenum target, GLenum pname, GLint *params)
void(* | glGetUniformfv )(GLuint program, GLint location, GLfloat *params)
void(* | glGetUniformiv )(GLuint program, GLint location, GLint *params)
int(* | glGetUniformLocation )(GLuint program, const char *name)
void(* | glGetVertexAttribfv )(GLuint index, GLenum pname, GLfloat *params)
void(* | glGetVertexAttribiv )(GLuint index, GLenum pname, GLint *params)
void(* | glGetVertexAttribPointerv )(GLuint index, GLenum pname, void **pointer)
void(* | glHint )(GLenum target, GLenum mode)
GLboolean(* | glIsBuffer )(GLuint buffer)
GLboolean(* | glIsEnabled )(GLenum cap)
GLboolean(* | glIsFramebuffer )(GLuint framebuffer)
GLboolean(* | glIsProgram )(GLuint program)
GLboolean(* | glIsRenderbuffer )(GLuint renderbuffer)
GLboolean(* | glIsShader )(GLuint shader)
GLboolean(* | glIsTexture )(GLuint texture)
void(* | glLineWidth )(GLfloat width)
void(* | glLinkProgram )(GLuint program)
void(* | glPixelStorei )(GLenum pname, GLint param)
void(* | glPolygonOffset )(GLfloat factor, GLfloat units)
void(* | glReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
void(* | glReleaseShaderCompiler )(void)
void(* | glRenderbufferStorage )(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
void(* | glSampleCoverage )(GLclampf value, GLboolean invert)
void(* | glScissor )(GLint x, GLint y, GLsizei width, GLsizei height)
void(* | glShaderBinary )(GLsizei n, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length)
void(* | glShaderSource )(GLuint shader, GLsizei count, const char *const *string, const GLint *length)
void(* | glStencilFunc )(GLenum func, GLint ref, GLuint mask)
void(* | glStencilFuncSeparate )(GLenum face, GLenum func, GLint ref, GLuint mask)
void(* | glStencilMask )(GLuint mask)
void(* | glStencilMaskSeparate )(GLenum face, GLuint mask)
void(* | glStencilOp )(GLenum fail, GLenum zfail, GLenum zpass)
void(* | glStencilOpSeparate )(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
void(* | glTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
void(* | glTexParameterf )(GLenum target, GLenum pname, GLfloat param)
void(* | glTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params)
void(* | glTexParameteri )(GLenum target, GLenum pname, GLint param)
void(* | glTexParameteriv )(GLenum target, GLenum pname, const GLint *params)
void(* | glTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
void(* | glUniform1f )(GLint location, GLfloat x)
void(* | glUniform1fv )(GLint location, GLsizei count, const GLfloat *v)
void(* | glUniform1i )(GLint location, GLint x)
void(* | glUniform1iv )(GLint location, GLsizei count, const GLint *v)
void(* | glUniform2f )(GLint location, GLfloat x, GLfloat y)
void(* | glUniform2fv )(GLint location, GLsizei count, const GLfloat *v)
void(* | glUniform2i )(GLint location, GLint x, GLint y)
void(* | glUniform2iv )(GLint location, GLsizei count, const GLint *v)
void(* | glUniform3f )(GLint location, GLfloat x, GLfloat y, GLfloat z)
void(* | glUniform3fv )(GLint location, GLsizei count, const GLfloat *v)
void(* | glUniform3i )(GLint location, GLint x, GLint y, GLint z)
void(* | glUniform3iv )(GLint location, GLsizei count, const GLint *v)
void(* | glUniform4f )(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(* | glUniform4fv )(GLint location, GLsizei count, const GLfloat *v)
void(* | glUniform4i )(GLint location, GLint x, GLint y, GLint z, GLint w)
void(* | glUniform4iv )(GLint location, GLsizei count, const GLint *v)
void(* | glUniformMatrix2fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* | glUniformMatrix3fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* | glUniformMatrix4fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* | glUseProgram )(GLuint program)
void(* | glValidateProgram )(GLuint program)
void(* | glVertexAttrib1f )(GLuint indx, GLfloat x)
void(* | glVertexAttrib1fv )(GLuint indx, const GLfloat *values)
void(* | glVertexAttrib2f )(GLuint indx, GLfloat x, GLfloat y)
void(* | glVertexAttrib2fv )(GLuint indx, const GLfloat *values)
void(* | glVertexAttrib3f )(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
void(* | glVertexAttrib3fv )(GLuint indx, const GLfloat *values)
void(* | glVertexAttrib4f )(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(* | glVertexAttrib4fv )(GLuint indx, const GLfloat *values)
void(* | glVertexAttribPointer )(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *ptr)
void(* | glViewport )(GLint x, GLint y, GLsizei width, GLsizei height)
OpenGL-ES 2.0 extensions.
Evas_GL_API version 1 The following functions may be supported in OpenGL-ES 2.0 contexts, depending on which extensions Evas has decided to support.
void(* | glEvasGLImageTargetTexture2DOES )(GLenum target, EvasGLImage image)
| Requires the `GL_OES_EGL_image` extension, similar to `glEGLImageTargetTexture2DOES`.
void(* | glEvasGLImageTargetRenderbufferStorageOES )(GLenum target, EvasGLImage image)
| Requires the `GL_OES_EGL_image` extension, similar to `glEGLImageTargetRenderbufferStorageOES`.
void(* | glGetProgramBinaryOES )(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
void(* | glProgramBinaryOES )(GLuint program, GLenum binaryFormat, const void *binary, GLint length)
void *(* | glMapBufferOES )(GLenum target, GLenum access)
GLboolean(* | glUnmapBufferOES )(GLenum target)
void(* | glGetBufferPointervOES )(GLenum target, GLenum pname, void **params)
void(* | glTexImage3DOES )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
void(* | glTexSubImage3DOES )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
void(* | glCopyTexSubImage3DOES )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(* | glCompressedTexImage3DOES )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
void(* | glCompressedTexSubImage3DOES )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
void(* | glFramebufferTexture3DOES )(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
void(* | glGetPerfMonitorGroupsAMD )(GLint *numGroups, GLsizei groupsSize, GLuint *groups)
void(* | glGetPerfMonitorCountersAMD )(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters)
void(* | glGetPerfMonitorGroupStringAMD )(GLuint group, GLsizei bufSize, GLsizei *length, char *groupString)
void(* | glGetPerfMonitorCounterStringAMD )(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, char *counterString)
void(* | glGetPerfMonitorCounterInfoAMD )(GLuint group, GLuint counter, GLenum pname, void *data)
void(* | glGenPerfMonitorsAMD )(GLsizei n, GLuint *monitors)
void(* | glDeletePerfMonitorsAMD )(GLsizei n, GLuint *monitors)
void(* | glSelectPerfMonitorCountersAMD )(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList)
void(* | glBeginPerfMonitorAMD )(GLuint monitor)
void(* | glEndPerfMonitorAMD )(GLuint monitor)
void(* | glGetPerfMonitorCounterDataAMD )(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
void(* | glDiscardFramebufferEXT )(GLenum target, GLsizei numAttachments, const GLenum *attachments)
void(* | glMultiDrawArraysEXT )(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
void(* | glMultiDrawElementsEXT )(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
void(* | glDeleteFencesNV )(GLsizei n, const GLuint *fences)
void(* | glGenFencesNV )(GLsizei n, GLuint *fences)
GLboolean(* | glIsFenceNV )(GLuint fence)
GLboolean(* | glTestFenceNV )(GLuint fence)
void(* | glGetFenceivNV )(GLuint fence, GLenum pname, GLint *params)
void(* | glFinishFenceNV )(GLuint fence)
void(* | glSetFenceNV )(GLuint, GLenum)
void(* | glGetDriverControlsQCOM )(GLint *num, GLsizei size, GLuint *driverControls)
void(* | glGetDriverControlStringQCOM )(GLuint driverControl, GLsizei bufSize, GLsizei *length, char *driverControlString)
void(* | glEnableDriverControlQCOM )(GLuint driverControl)
void(* | glDisableDriverControlQCOM )(GLuint driverControl)
void(* | glExtGetTexturesQCOM )(GLuint *textures, GLint maxTextures, GLint *numTextures)
void(* | glExtGetBuffersQCOM )(GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
void(* | glExtGetRenderbuffersQCOM )(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers)
void(* | glExtGetFramebuffersQCOM )(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
void(* | glExtGetTexLevelParameterivQCOM )(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params)
void(* | glExtTexObjectStateOverrideiQCOM )(GLenum target, GLenum pname, GLint param)
void(* | glExtGetTexSubImageQCOM )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels)
void(* | glExtGetBufferPointervQCOM )(GLenum target, void **params)
void(* | glExtGetShadersQCOM )(GLuint *shaders, GLint maxShaders, GLint *numShaders)
void(* | glExtGetProgramsQCOM )(GLuint *programs, GLint maxPrograms, GLint *numPrograms)
GLboolean(* | glExtIsProgramBinaryQCOM )(GLuint program)
void(* | glExtGetProgramBinarySourceQCOM )(GLuint program, GLenum shadertype, char *source, GLint *length)
EGL-related extensions
Evas_GL_API version 1.
EvasGLImage(* | evasglCreateImage )(int target, void *buffer, const int *attrib_list) EINA_DEPRECATED
| More...
void(* | evasglDestroyImage )(EvasGLImage image)
| More...
OpenGL-ES 1.1
Evas_GL_API version 2 or higher. The following functions are some of the standard OpenGL-ES 1.0 functions, that are not also present in the OpenGL-ES 2.0 APIs.
void(* | glAlphaFunc )(GLenum func, GLclampf ref)
void(* | glClipPlanef )(GLenum plane, const GLfloat *equation)
void(* | glColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
void(* | glFogf )(GLenum pname, GLfloat param)
void(* | glFogfv )(GLenum pname, const GLfloat *params)
void(* | glFrustumf )(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
void(* | glGetClipPlanef )(GLenum pname, GLfloat eqn[4])
void(* | glGetLightfv )(GLenum light, GLenum pname, GLfloat *params)
void(* | glGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params)
void(* | glGetTexEnvfv )(GLenum env, GLenum pname, GLfloat *params)
void(* | glLightModelf )(GLenum pname, GLfloat param)
void(* | glLightModelfv )(GLenum pname, const GLfloat *params)
void(* | glLightf )(GLenum light, GLenum pname, GLfloat param)
void(* | glLightfv )(GLenum light, GLenum pname, const GLfloat *params)
void(* | glLoadMatrixf )(const GLfloat *m)
void(* | glMaterialf )(GLenum face, GLenum pname, GLfloat param)
void(* | glMaterialfv )(GLenum face, GLenum pname, const GLfloat *params)
void(* | glMultMatrixf )(const GLfloat *m)
void(* | glMultiTexCoord4f )(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void(* | glNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz)
void(* | glOrthof )(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
void(* | glPointParameterf )(GLenum pname, GLfloat param)
void(* | glPointParameterfv )(GLenum pname, const GLfloat *params)
void(* | glPointSize )(GLfloat size)
void(* | glPointSizePointerOES )(GLenum type, GLsizei stride, const GLvoid *pointer)
void(* | glRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
void(* | glScalef )(GLfloat x, GLfloat y, GLfloat z)
void(* | glTexEnvf )(GLenum target, GLenum pname, GLfloat param)
void(* | glTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params)
void(* | glTranslatef )(GLfloat x, GLfloat y, GLfloat z)
void(* | glAlphaFuncx )(GLenum func, GLclampx ref)
void(* | glClearColorx )(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
void(* | glClearDepthx )(GLclampx depth)
void(* | glClientActiveTexture )(GLenum texture)
void(* | glClipPlanex )(GLenum plane, const GLfixed *equation)
void(* | glColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
void(* | glColor4x )(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
void(* | glColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void(* | glDepthRangex )(GLclampx zNear, GLclampx zFar)
void(* | glDisableClientState )(GLenum array)
void(* | glEnableClientState )(GLenum array)
void(* | glFogx )(GLenum pname, GLfixed param)
void(* | glFogxv )(GLenum pname, const GLfixed *params)
void(* | glFrustumx )(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
void(* | glGetClipPlanex )(GLenum pname, GLfixed eqn[4])
void(* | glGetFixedv )(GLenum pname, GLfixed *params)
void(* | glGetLightxv )(GLenum light, GLenum pname, GLfixed *params)
void(* | glGetMaterialxv )(GLenum face, GLenum pname, GLfixed *params)
void(* | glGetPointerv )(GLenum pname, GLvoid **params)
void(* | glGetTexEnviv )(GLenum env, GLenum pname, GLint *params)
void(* | glGetTexEnvxv )(GLenum env, GLenum pname, GLfixed *params)
void(* | glGetTexParameterxv )(GLenum target, GLenum pname, GLfixed *params)
void(* | glLightModelx )(GLenum pname, GLfixed param)
void(* | glLightModelxv )(GLenum pname, const GLfixed *params)
void(* | glLightx )(GLenum light, GLenum pname, GLfixed param)
void(* | glLightxv )(GLenum light, GLenum pname, const GLfixed *params)
void(* | glLineWidthx )(GLfixed width)
void(* | glLoadIdentity )(void)
void(* | glLoadMatrixx )(const GLfixed *m)
void(* | glLogicOp )(GLenum opcode)
void(* | glMaterialx )(GLenum face, GLenum pname, GLfixed param)
void(* | glMaterialxv )(GLenum face, GLenum pname, const GLfixed *params)
void(* | glMatrixMode )(GLenum mode)
void(* | glMultMatrixx )(const GLfixed *m)
void(* | glMultiTexCoord4x )(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
void(* | glNormal3x )(GLfixed nx, GLfixed ny, GLfixed nz)
void(* | glNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer)
void(* | glOrthox )(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
void(* | glPointParameterx )(GLenum pname, GLfixed param)
void(* | glPointParameterxv )(GLenum pname, const GLfixed *params)
void(* | glPointSizex )(GLfixed size)
void(* | glPolygonOffsetx )(GLfixed factor, GLfixed units)
void(* | glPopMatrix )(void)
void(* | glPushMatrix )(void)
void(* | glRotatex )(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
void(* | glSampleCoveragex )(GLclampx value, GLboolean invert)
void(* | glScalex )(GLfixed x, GLfixed y, GLfixed z)
void(* | glShadeModel )(GLenum mode)
void(* | glTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void(* | glTexEnvi )(GLenum target, GLenum pname, GLint param)
void(* | glTexEnvx )(GLenum target, GLenum pname, GLfixed param)
void(* | glTexEnviv )(GLenum target, GLenum pname, const GLint *params)
void(* | glTexEnvxv )(GLenum target, GLenum pname, const GLfixed *params)
void(* | glTexParameterx )(GLenum target, GLenum pname, GLfixed param)
void(* | glTexParameterxv )(GLenum target, GLenum pname, const GLfixed *params)
void(* | glTranslatex )(GLfixed x, GLfixed y, GLfixed z)
void(* | glVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
OpenGL-ES 1.1 extensions
Evas_GL_API version 2 or higher. OpenGL-ES 1.1 specifies a set of extensions on top of OpenGL-ES 1.0. When available, Evas GL will expose these extensions with the following function pointers.
void(* | glBlendEquationSeparateOES )(GLenum modeRGB, GLenum modeAlpha)
void(* | glBlendFuncSeparateOES )(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
void(* | glBlendEquationOES )(GLenum mode)
void(* | glDrawTexsOES )(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
void(* | glDrawTexiOES )(GLint x, GLint y, GLint z, GLint width, GLint height)
void(* | glDrawTexxOES )(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
void(* | glDrawTexsvOES )(const GLshort *coords)
void(* | glDrawTexivOES )(const GLint *coords)
void(* | glDrawTexxvOES )(const GLfixed *coords)
void(* | glDrawTexfOES )(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
void(* | glDrawTexfvOES )(const GLfloat *coords)
void(* | glAlphaFuncxOES )(GLenum func, GLclampx ref)
void(* | glClearColorxOES )(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
void(* | glClearDepthxOES )(GLclampx depth)
void(* | glClipPlanexOES )(GLenum plane, const GLfixed *equation)
void(* | glColor4xOES )(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
void(* | glDepthRangexOES )(GLclampx zNear, GLclampx zFar)
void(* | glFogxOES )(GLenum pname, GLfixed param)
void(* | glFogxvOES )(GLenum pname, const GLfixed *params)
void(* | glFrustumxOES )(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
void(* | glGetClipPlanexOES )(GLenum pname, GLfixed eqn[4])
void(* | glGetFixedvOES )(GLenum pname, GLfixed *params)
void(* | glGetLightxvOES )(GLenum light, GLenum pname, GLfixed *params)
void(* | glGetMaterialxvOES )(GLenum face, GLenum pname, GLfixed *params)
void(* | glGetTexEnvxvOES )(GLenum env, GLenum pname, GLfixed *params)
void(* | glGetTexParameterxvOES )(GLenum target, GLenum pname, GLfixed *params)
void(* | glLightModelxOES )(GLenum pname, GLfixed param)
void(* | glLightModelxvOES )(GLenum pname, const GLfixed *params)
void(* | glLightxOES )(GLenum light, GLenum pname, GLfixed param)
void(* | glLightxvOES )(GLenum light, GLenum pname, const GLfixed *params)
void(* | glLineWidthxOES )(GLfixed width)
void(* | glLoadMatrixxOES )(const GLfixed *m)
void(* | glMaterialxOES )(GLenum face, GLenum pname, GLfixed param)
void(* | glMaterialxvOES )(GLenum face, GLenum pname, const GLfixed *params)
void(* | glMultMatrixxOES )(const GLfixed *m)
void(* | glMultiTexCoord4xOES )(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
void(* | glNormal3xOES )(GLfixed nx, GLfixed ny, GLfixed nz)
void(* | glOrthoxOES )(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
void(* | glPointParameterxOES )(GLenum pname, GLfixed param)
void(* | glPointParameterxvOES )(GLenum pname, const GLfixed *params)
void(* | glPointSizexOES )(GLfixed size)
void(* | glPolygonOffsetxOES )(GLfixed factor, GLfixed units)
void(* | glRotatexOES )(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
void(* | glSampleCoveragexOES )(GLclampx value, GLboolean invert)
void(* | glScalexOES )(GLfixed x, GLfixed y, GLfixed z)
void(* | glTexEnvxOES )(GLenum target, GLenum pname, GLfixed param)
void(* | glTexEnvxvOES )(GLenum target, GLenum pname, const GLfixed *params)
void(* | glTexParameterxOES )(GLenum target, GLenum pname, GLfixed param)
void(* | glTexParameterxvOES )(GLenum target, GLenum pname, const GLfixed *params)
void(* | glTranslatexOES )(GLfixed x, GLfixed y, GLfixed z)
GLboolean(* | glIsRenderbufferOES )(GLuint renderbuffer)
void(* | glBindRenderbufferOES )(GLenum target, GLuint renderbuffer)
void(* | glDeleteRenderbuffersOES )(GLsizei n, const GLuint *renderbuffers)
void(* | glGenRenderbuffersOES )(GLsizei n, GLuint *renderbuffers)
void(* | glRenderbufferStorageOES )(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
void(* | glGetRenderbufferParameterivOES )(GLenum target, GLenum pname, GLint *params)
GLboolean(* | glIsFramebufferOES )(GLuint framebuffer)
void(* | glBindFramebufferOES )(GLenum target, GLuint framebuffer)
void(* | glDeleteFramebuffersOES )(GLsizei n, const GLuint *framebuffers)
void(* | glGenFramebuffersOES )(GLsizei n, GLuint *framebuffers)
GLenum(* | glCheckFramebufferStatusOES )(GLenum target)
void(* | glFramebufferRenderbufferOES )(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
void(* | glFramebufferTexture2DOES )(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(* | glGetFramebufferAttachmentParameterivOES )(GLenum target, GLenum attachment, GLenum pname, GLint *params)
void(* | glGenerateMipmapOES )(GLenum target)
void(* | glCurrentPaletteMatrixOES )(GLuint matrixpaletteindex)
void(* | glLoadPaletteFromModelViewMatrixOES )(void)
void(* | glMatrixIndexPointerOES )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void(* | glWeightPointerOES )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GLbitfield(* | glQueryMatrixxOES )(GLfixed mantissa[16], GLint exponent[16])
void(* | glDepthRangefOES )(GLclampf zNear, GLclampf zFar)
void(* | glFrustumfOES )(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
void(* | glOrthofOES )(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
void(* | glClipPlanefOES )(GLenum plane, const GLfloat *equation)
void(* | glGetClipPlanefOES )(GLenum pname, GLfloat eqn[4])
void(* | glClearDepthfOES )(GLclampf depth)
void(* | glTexGenfOES )(GLenum coord, GLenum pname, GLfloat param)
void(* | glTexGenfvOES )(GLenum coord, GLenum pname, const GLfloat *params)
void(* | glTexGeniOES )(GLenum coord, GLenum pname, GLint param)
void(* | glTexGenivOES )(GLenum coord, GLenum pname, const GLint *params)
void(* | glTexGenxOES )(GLenum coord, GLenum pname, GLfixed param)
void(* | glTexGenxvOES )(GLenum coord, GLenum pname, const GLfixed *params)
void(* | glGetTexGenfvOES )(GLenum coord, GLenum pname, GLfloat *params)
void(* | glGetTexGenivOES )(GLenum coord, GLenum pname, GLint *params)
void(* | glGetTexGenxvOES )(GLenum coord, GLenum pname, GLfixed *params)
void(* | glBindVertexArrayOES )(GLuint array)
void(* | glDeleteVertexArraysOES )(GLsizei n, const GLuint *arrays)
void(* | glGenVertexArraysOES )(GLsizei n, GLuint *arrays)
GLboolean(* | glIsVertexArrayOES )(GLuint array)
void(* | glCopyTextureLevelsAPPLE )(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount)
void(* | glRenderbufferStorageMultisampleAPPLE )(GLenum, GLsizei, GLenum, GLsizei, GLsizei)
void(* | glResolveMultisampleFramebufferAPPLE )(void)
GLsync(* | glFenceSyncAPPLE )(GLenum condition, GLbitfield flags)
GLboolean(* | glIsSyncAPPLE )(GLsync sync)
void(* | glDeleteSyncAPPLE )(GLsync sync)
GLenum(* | glClientWaitSyncAPPLE )(GLsync sync, GLbitfield flags, uint64_t timeout)
void(* | glWaitSyncAPPLE )(GLsync sync, GLbitfield flags, uint64_t timeout)
void(* | glGetInteger64vAPPLE )(GLenum pname, int64_t *params)
void(* | glGetSyncivAPPLE )(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
void *(* | glMapBufferRangeEXT )(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
void(* | glFlushMappedBufferRangeEXT )(GLenum target, GLintptr offset, GLsizeiptr length)
void(* | glRenderbufferStorageMultisampleEXT )(GLenum, GLsizei, GLenum, GLsizei, GLsizei)
void(* | glFramebufferTexture2DMultisampleEXT )(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei)
GLenum(* | glGetGraphicsResetStatusEXT )(void)
void(* | glReadnPixelsEXT )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
void(* | glGetnUniformfvEXT )(GLuint program, GLint location, GLsizei bufSize, float *params)
void(* | glGetnUniformivEXT )(GLuint program, GLint location, GLsizei bufSize, GLint *params)
void(* | glTexStorage1DEXT )(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
void(* | glTexStorage2DEXT )(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
void(* | glTexStorage3DEXT )(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
void(* | glTextureStorage1DEXT )(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
void(* | glTextureStorage2DEXT )(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
void(* | glTextureStorage3DEXT )(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
void(* | glClipPlanefIMG )(GLenum, const GLfloat *)
void(* | glClipPlanexIMG )(GLenum, const GLfixed *)
void(* | glRenderbufferStorageMultisampleIMG )(GLenum, GLsizei, GLenum, GLsizei, GLsizei)
void(* | glFramebufferTexture2DMultisampleIMG )(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei)
void(* | glStartTilingQCOM )(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
void(* | glEndTilingQCOM )(GLbitfield preserveMask)
Evas GL Sync object functions
Since 1.12
EvasGLSync(* | evasglCreateSync )(Evas_GL *evas_gl, unsigned int type, const int *attrib_list)
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Eina_Bool(* | evasglDestroySync )(Evas_GL *evas_gl, EvasGLSync sync)
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int(* | evasglClientWaitSync )(Evas_GL *evas_gl, EvasGLSync sync, int flags, EvasGLTime timeout)
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Eina_Bool(* | evasglSignalSync )(Evas_GL *evas_gl, EvasGLSync sync, unsigned mode)
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Eina_Bool(* | evasglGetSyncAttrib )(Evas_GL *evas_gl, EvasGLSync sync, int attribute, int *value)
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int(* | evasglWaitSync )(Evas_GL *evas_gl, EvasGLSync sync, int flags)
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Evas GL Wayland functions
Evas_GL_API version 7 or higher. Since 1.26
Eina_Bool(* | evasglBindWaylandDisplay )(Evas_GL *evas_gl, void *wl_display)
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Eina_Bool(* | evasglUnbindWaylandDisplay )(Evas_GL *evas_gl, void *wl_display)
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Eina_Bool(* | evasglQueryWaylandBuffer )(Evas_GL *evas_gl, void *buffer, int attribute, int *value)
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Eina_Bool(* | evasglQueryDmaBufFormats )(Evas_GL *evas_gl, int max_formats, int *formats, int *num_formats)
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Eina_Bool(* | evasglQueryDmaBufModifiers )(Evas_GL *evas_gl, int format, int max_modifiers, uint64_t *modifiers, Eina_Bool *external_only, int *num_modifiers)
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OpenGL-ES 3.0.
Evas_GL_API version 4. The following functions are supported in all OpenGL-ES 3.0 contexts.
void(* | glBeginQuery )(GLenum target, GLuint id)
void(* | glBeginTransformFeedback )(GLenum primitiveMode)
void(* | glBindBufferBase )(GLenum target, GLuint index, GLuint buffer)
void(* | glBindBufferRange )(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
void(* | glBindSampler )(GLuint unit, GLuint sampler)
void(* | glBindTransformFeedback )(GLenum target, GLuint id)
void(* | glBindVertexArray )(GLuint array)
void(* | glBlitFramebuffer )(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
void(* | glClearBufferfi )(GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil)
void(* | glClearBufferfv )(GLenum buffer, GLint drawBuffer, const GLfloat *value)
void(* | glClearBufferiv )(GLenum buffer, GLint drawBuffer, const GLint *value)
void(* | glClearBufferuiv )(GLenum buffer, GLint drawBuffer, const GLuint *value)
GLenum(* | glClientWaitSync )(GLsync sync, GLbitfield flags, uint64_t timeout)
void(* | glCompressedTexImage3D )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
void(* | glCompressedTexSubImage3D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
void(* | glCopyBufferSubData )(GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size)
void(* | glCopyTexSubImage3D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
void(* | glDeleteQueries )(GLsizei n, const GLuint *ids)
void(* | glDeleteSamplers )(GLsizei n, const GLuint *samplers)
void(* | glDeleteSync )(GLsync sync)
void(* | glDeleteTransformFeedbacks )(GLsizei n, const GLuint *ids)
void(* | glDeleteVertexArrays )(GLsizei n, const GLuint *arrays)
void(* | glDrawArraysInstanced )(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
void(* | glDrawBuffers )(GLsizei n, const GLenum *bufs)
void(* | glDrawElementsInstanced )(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
void(* | glDrawRangeElements )(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
void(* | glEndQuery )(GLenum target)
void(* | glEndTransformFeedback )(void)
GLsync(* | glFenceSync )(GLenum condition, GLbitfield flags)
GLsync(* | glFlushMappedBufferRange )(GLenum target, GLintptr offset, GLsizeiptr length)
void(* | glFramebufferTextureLayer )(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
void(* | glGenQueries )(GLsizei n, GLuint *ids)
void(* | glGenSamplers )(GLsizei n, GLuint *samplers)
void(* | glGenTransformFeedbacks )(GLsizei n, GLuint *ids)
void(* | glGenVertexArrays )(GLsizei n, GLuint *arrays)
void(* | glGetActiveUniformBlockiv )(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
void(* | glGetActiveUniformBlockName )(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
void(* | glGetActiveUniformsiv )(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
void(* | glGetBufferParameteri64v )(GLenum target, GLenum value, int64_t *data)
void(* | glGetBufferPointerv )(GLenum target, GLenum pname, GLvoid **params)
GLint(* | glGetFragDataLocation )(GLuint program, const char *name)
void(* | glGetInteger64i_v )(GLenum target, GLuint index, int64_t *data)
void(* | glGetInteger64v )(GLenum pname, int64_t *data)
void(* | glGetIntegeri_v )(GLenum target, GLuint index, GLint *data)
void(* | glGetInternalformativ )(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
void(* | glGetProgramBinary )(GLuint program, GLsizei bufsize, GLsizei *length, GLenum *binaryFormat, void *binary)
void(* | glGetQueryiv )(GLenum target, GLenum pname, GLint *params)
void(* | glGetQueryObjectuiv )(GLuint id, GLenum pname, GLuint *params)
void(* | glGetSamplerParameterfv )(GLuint sampler, GLenum pname, GLfloat *params)
void(* | glGetSamplerParameteriv )(GLuint sampler, GLenum pname, GLint *params)
const GLubyte *(* | glGetStringi )(GLenum name, GLuint index)
void(* | glGetSynciv )(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
void(* | glGetTransformFeedbackVarying )(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, char *name)
GLuint(* | glGetUniformBlockIndex )(GLuint program, const GLchar *uniformBlockName)
void(* | glGetUniformIndices )(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)
void(* | glGetUniformuiv )(GLuint program, GLint location, GLuint *params)
void(* | glGetVertexAttribIiv )(GLuint index, GLenum pname, GLint *params)
void(* | glGetVertexAttribIuiv )(GLuint index, GLenum pname, GLuint *params)
void(* | glInvalidateFramebuffer )(GLenum target, GLsizei numAttachments, const GLenum *attachments)
void(* | glInvalidateSubFramebuffer )(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
GLboolean(* | glIsQuery )(GLuint id)
GLboolean(* | glIsSampler )(GLuint id)
GLboolean(* | glIsSync )(GLsync sync)
GLboolean(* | glIsTransformFeedback )(GLuint id)
GLboolean(* | glIsVertexArray )(GLuint array)
void *(* | glMapBufferRange )(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
void(* | glPauseTransformFeedback )(void)
void(* | glProgramBinary )(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
void(* | glProgramParameteri )(GLuint program, GLenum pname, GLint value)
void(* | glReadBuffer )(GLenum src)
void(* | glRenderbufferStorageMultisample )(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
void(* | glResumeTransformFeedback )(void)
void(* | glSamplerParameterf )(GLuint sampler, GLenum pname, GLfloat param)
void(* | glSamplerParameterfv )(GLuint sampler, GLenum pname, const GLfloat *params)
void(* | glSamplerParameteri )(GLuint sampler, GLenum pname, GLint param)
void(* | glSamplerParameteriv )(GLuint sampler, GLenum pname, const GLint *params)
void(* | glTexImage3D )(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *data)
void(* | glTexStorage2D )(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
void(* | glTexStorage3D )(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
void(* | glTexSubImage3D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *data)
void(* | glTransformFeedbackVaryings )(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
void(* | glUniform1ui )(GLint location, GLuint v0)
void(* | glUniform1uiv )(GLint location, GLsizei count, const GLuint *value)
void(* | glUniform2ui )(GLint location, GLuint v0, GLuint v1)
void(* | glUniform2uiv )(GLint location, GLsizei count, const GLuint *value)
void(* | glUniform3ui )(GLint location, GLuint v0, GLuint v1, GLuint v2)
void(* | glUniform3uiv )(GLint location, GLsizei count, const GLuint *value)
void(* | glUniform4ui )(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void(* | glUniform4uiv )(GLint location, GLsizei count, const GLuint *value)
void(* | glUniformBlockBinding )(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
void(* | glUniformMatrix2x3fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* | glUniformMatrix3x2fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* | glUniformMatrix2x4fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* | glUniformMatrix4x2fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* | glUniformMatrix3x4fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* | glUniformMatrix4x3fv )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLboolean(* | glUnmapBuffer )(GLenum target)
void(* | glVertexAttribDivisor )(GLuint index, GLuint divisor)
void(* | glVertexAttribI4i )(GLuint index, GLint v0, GLint v1, GLint v2, GLint v3)
void(* | glVertexAttribI4iv )(GLuint index, const GLint *v)
void(* | glVertexAttribI4ui )(GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void(* | glVertexAttribI4uiv )(GLuint index, const GLuint *v)
void(* | glVertexAttribIPointer )(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
void(* | glWaitSync )(GLsync sync, GLbitfield flags, uint64_t timeout)
OpenGL-ES 3.1.
Evas_GL_API version 5. The following functions are supported in all OpenGL-ES 3.1 contexts.
void(* | glDispatchCompute )(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
void(* | glDispatchComputeIndirect )(GLintptr indirect)
void(* | glDrawArraysIndirect )(GLenum mode, const void *indirect)
void(* | glDrawElementsIndirect )(GLenum mode, GLenum type, const void *indirect)
void(* | glFramebufferParameteri )(GLenum target, GLenum pname, GLint param)
void(* | glGetFramebufferParameteriv )(GLenum target, GLenum pname, GLint *params)
void(* | glGetProgramInterfaceiv )(GLuint program, GLenum programInterface, GLenum pname, GLint *params)
GLuint(* | glGetProgramResourceIndex )(GLuint program, GLenum programInterface, const GLchar *name)
void(* | glGetProgramResourceName )(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
void(* | glGetProgramResourceiv )(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)
GLint(* | glGetProgramResourceLocation )(GLuint program, GLenum programInterface, const GLchar *name)
void(* | glUseProgramStages )(GLuint pipeline, GLbitfield stages, GLuint program)
void(* | glActiveShaderProgram )(GLuint pipeline, GLuint program)
GLuint(* | glCreateShaderProgramv )(GLenum type, GLsizei count, const GLchar *const *strings)
void(* | glBindProgramPipeline )(GLuint pipeline)
void(* | glDeleteProgramPipelines )(GLsizei n, const GLuint *pipelines)
void(* | glGenProgramPipelines )(GLsizei n, GLuint *pipelines)
GLboolean(* | glIsProgramPipeline )(GLuint pipeline)
void(* | glGetProgramPipelineiv )(GLuint pipeline, GLenum pname, GLint *params)
void(* | glProgramUniform1i )(GLuint program, GLint location, GLint v0)
void(* | glProgramUniform2i )(GLuint program, GLint location, GLint v0, GLint v1)
void(* | glProgramUniform3i )(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
void(* | glProgramUniform4i )(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
void(* | glProgramUniform1ui )(GLuint program, GLint location, GLuint v0)
void(* | glProgramUniform2ui )(GLuint program, GLint location, GLuint v0, GLuint v1)
void(* | glProgramUniform3ui )(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
void(* | glProgramUniform4ui )(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
void(* | glProgramUniform1f )(GLuint program, GLint location, GLfloat v0)
void(* | glProgramUniform2f )(GLuint program, GLint location, GLfloat v0, GLfloat v1)
void(* | glProgramUniform3f )(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
void(* | glProgramUniform4f )(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void(* | glProgramUniform1iv )(GLuint program, GLint location, GLsizei count, const GLint *value)
void(* | glProgramUniform2iv )(GLuint program, GLint location, GLsizei count, const GLint *value)
void(* | glProgramUniform3iv )(GLuint program, GLint location, GLsizei count, const GLint *value)
void(* | glProgramUniform4iv )(GLuint program, GLint location, GLsizei count, const GLint *value)
void(* | glProgramUniform1uiv )(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(* | glProgramUniform2uiv )(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(* | glProgramUniform3uiv )(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(* | glProgramUniform4uiv )(GLuint program, GLint location, GLsizei count, const GLuint *value)
void(* | glProgramUniform1fv )(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(* | glProgramUniform2fv )(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(* | glProgramUniform3fv )(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(* | glProgramUniform4fv )(GLuint program, GLint location, GLsizei count, const GLfloat *value)
void(* | glProgramUniformMatrix2fv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* | glProgramUniformMatrix3fv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* | glProgramUniformMatrix4fv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* | glProgramUniformMatrix2x3fv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* | glProgramUniformMatrix3x2fv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* | glProgramUniformMatrix2x4fv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* | glProgramUniformMatrix4x2fv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* | glProgramUniformMatrix3x4fv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* | glProgramUniformMatrix4x3fv )(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(* | glValidateProgramPipeline )(GLuint pipeline)
void(* | glGetProgramPipelineInfoLog )(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void(* | glBindImageTexture )(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
void(* | glGetBooleani_v )(GLenum target, GLuint index, GLboolean *data)
void(* | glMemoryBarrier )(GLbitfield barriers)
void(* | glMemoryBarrierByRegion )(GLbitfield barriers)
void(* | glTexStorage2DMultisample )(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
void(* | glGetMultisamplefv )(GLenum pname, GLuint index, GLfloat *val)
void(* | glSampleMaski )(GLuint maskNumber, GLbitfield mask)
void(* | glGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params)
void(* | glGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params)
void(* | glBindVertexBuffer )(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
void(* | glVertexAttribFormat )(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
void(* | glVertexAttribIFormat )(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
void(* | glVertexAttribBinding )(GLuint attribindex, GLuint bindingindex)
void(* | glVertexBindingDivisor )(GLuint bindingindex, GLuint divisor)
OpenGL-ES 3.2.
Evas_GL_API version 6. The following functions are supported in all OpenGL-ES 3.2 contexts.
void(* | glBlendBarrier )(void)
void(* | glCopyImageSubData )(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
void(* | glDebugMessageControl )(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
void(* | glDebugMessageInsert )(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
void(* | glDebugMessageCallback )(GLDEBUGPROC callback, const void *userParam)
GLuint(* | glGetDebugMessageLog )(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
void(* | glPushDebugGroup )(GLenum source, GLuint id, GLsizei length, const GLchar *message)
void(* | glPopDebugGroup )(void)
void(* | glObjectLabel )(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
void(* | glGetObjectLabel )(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
void(* | glObjectPtrLabel )(const void *ptr, GLsizei length, const GLchar *label)
void(* | glGetObjectPtrLabel )(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
void(* | glEnablei )(GLenum target, GLuint index)
void(* | glDisablei )(GLenum target, GLuint index)
void(* | glBlendEquationi )(GLuint buf, GLenum mode)
void(* | glBlendEquationSeparatei )(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
void(* | glBlendFunci )(GLuint buf, GLenum src, GLenum dst)
void(* | glBlendFuncSeparatei )(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
void(* | glColorMaski )(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
GLboolean(* | glIsEnabledi )(GLenum target, GLuint index)
void(* | glDrawElementsBaseVertex )(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
void(* | glDrawRangeElementsBaseVertex )(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
void(* | glDrawElementsInstancedBaseVertex )(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
void(* | glFramebufferTexture )(GLenum target, GLenum attachment, GLuint texture, GLint level)
void(* | glPrimitiveBoundingBox )(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
GLenum(* | glGetGraphicsResetStatus )(void)
void(* | glReadnPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
void(* | glGetnUniformfv )(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
void(* | glGetnUniformiv )(GLuint program, GLint location, GLsizei bufSize, GLint *params)
void(* | glGetnUniformuiv )(GLuint program, GLint location, GLsizei bufSize, GLuint *params)
void(* | glMinSampleShading )(GLfloat value)
void(* | glPatchParameteri )(GLenum pname, GLint value)
void(* | glTexParameterIiv )(GLenum target, GLenum pname, const GLint *params)
void(* | glTexParameterIuiv )(GLenum target, GLenum pname, const GLuint *params)
void(* | glGetTexParameterIiv )(GLenum target, GLenum pname, GLint *params)
void(* | glGetTexParameterIuiv )(GLenum target, GLenum pname, GLuint *params)
void(* | glSamplerParameterIiv )(GLuint sampler, GLenum pname, const GLint *param)
void(* | glSamplerParameterIuiv )(GLuint sampler, GLenum pname, const GLuint *param)
void(* | glGetSamplerParameterIiv )(GLuint sampler, GLenum pname, GLint *params)
void(* | glGetSamplerParameterIuiv )(GLuint sampler, GLenum pname, GLuint *params)
void(* | glTexBuffer )(GLenum target, GLenum internalformat, GLuint buffer)
void(* | glTexBufferRange )(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
void(* | glTexStorage3DMultisample )(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)

## Detailed Description

The Evas GL API This structure contains function pointers to the available GL functions.

Some of these functions may be wrapped internally by Evas GL.

Examples
  glview_example_01.c.

## Field Documentation

## ◆ version

int _Evas_GL_API::version

The current version number is `EVAS_GL_API_VERSION` (4).

This should not be confused with the OpenGL-ES context version.

## ◆ evasglCreateImage

EvasGLImage(* _Evas_GL_API::evasglCreateImage) (int target, void *buffer, const int *attrib_list) EINA_DEPRECATED

Create an EvasGLImage for the current context.

Common targets are:

- `EVAS_GL_TEXTURE_2D:`
  In case of `EVAS_GL_TEXTURE_2D` on EGL, the currently bound EGLContext will be used to create the image. The buffer argument must be a texture ID cast down to a void* pointer.
  Requires the `EVAS_GL_image` extension.

- `EVAS_GL_NATIVE_SURFACE_TIZEN` (Tizen platform only):
  Requires the `EVAS_GL_TIZEN_image_native_surface` extension.

Deprecated:

Note
  Please consider using evasglCreateImageForContext instead.

## ◆ evasglDestroyImage

void(* _Evas_GL_API::evasglDestroyImage) (EvasGLImage image)

Destroys an EvasGLImage. Destroy an image created by either evasglCreateImage or evasglCreateImageForContext.

Requires the `EVAS_GL_image` extension.

Note
  Unlike in pure EGL, the display pointer doesn't need to be passed in, as Evas GL will use the same EGLDisplay as used in the create function.

## ◆ evasglCreateImageForContext

EvasGLImage(* _Evas_GL_API::evasglCreateImageForContext) (Evas_GL *evas_gl, Evas_GL_Context *ctx, int target, void *buffer, const int *attrib_list)

      @anchor evasglCreateImageForContext
      @brief Create an EvasGLImage for a given context.

      @param[in]  evas_gl     The current Evas GL object,
      @param[in]  ctx         A context to create this image for,
      @param[in]  target      One of @c EVAS_GL_TEXTURE_2D and @c EVAS_GL_NATIVE_SURFACE_TIZEN,
      @param[in]  buffer      A pointer to a buffer, see below,
      @param[in]  attrib_list An array of key-value pairs terminated by 0 (see @ref EVAS_GL_IMAGE_PRESERVED)

      Common targets are:
      @li @c EVAS_GL_TEXTURE_2D:<br/>
      In case of @c EVAS_GL_TEXTURE_2D, the buffer argument must be a texture
      ID cast down to a void* pointer.<br/>
      Requires the @c EVAS_GL_image extension.

      @code

EvasGLImage img = glapi->evasglCreateImageForContext (evasgl, ctx, EVAS_GL_TEXTURE_2D, (void)(intptr_t)texture_id, NULL);

- `EVAS_GL_NATIVE_SURFACE_TIZEN` (Tizen platform only):
  Requires the `EVAS_GL_TIZEN_image_native_surface` extension.

Note
  Evas_GL_API must have version 2 or higher.

Since
  1.12

## ◆ evasglCreateSync

EvasGLSync(* _Evas_GL_API::evasglCreateSync) (Evas_GL *evas_gl, unsigned int type, const int *attrib_list)

Create a synchronization primitive which can be tested or waited upon.

Note
  Requires the extension `EGL_KHR_fence_sync`, similar to eglCreateSyncKHR.

Parameters

  evas_gl | The current Evas_GL connection
  type | One of: `EVAS_GL_SYNC_FENCE` or `EVAS_GL_SYNC_REUSABLE`
  attrib_list | Optional attributes list, terminated by `EVAS_GL_NONE` The supported attributes depend on the driver extensions, please refer to the EGL specifications for more information.

Returns
  A new sync object (EvasGLSync)

Since
  1.12

## ◆ evasglDestroySync

Eina_Bool(* _Evas_GL_API::evasglDestroySync) (Evas_GL *evas_gl, EvasGLSync sync)

Destroys a sync object created by `evasglCreateSync`.

Note
  Requires the extension `EGL_KHR_fence_sync`, similar to eglDestroySyncKHR.

Parameters

  evas_gl | The current Evas_GL connection
  sync | A valid sync object created by `evasglCreateSync`

Returns
  `EINA_TRUE` in case of success, `EINA_FALSE` in case of failure (in which case evas_gl_error_get() should return an error code)

Since
  1.12

## ◆ evasglClientWaitSync

int(* _Evas_GL_API::evasglClientWaitSync) (Evas_GL *evas_gl, EvasGLSync sync, int flags, EvasGLTime timeout)

Block and wait until for sync object is signaled or timeout is reached

Parameters

  evas_gl | The current Evas_GL connection
  sync | A valid sync object created by evasglCreateSync
  timeout | A relative timeout in nanoseconds

Note
  Requires the extension `EGL_KHR_reusable_sync`, similar to eglClientWaitSyncKHR.

Returns
  `EVAS_GL_TIMEOUT_EXPIRED` if the sync failed and timeout was reached, `EVAS_GL_CONDITION_SATISFIED` if the sync was signaled, or 0 in case of failure (in which case evas_gl_error_get() should return an error code)

Since
  1.12

## ◆ evasglSignalSync

Eina_Bool(* _Evas_GL_API::evasglSignalSync) (Evas_GL *evas_gl, EvasGLSync sync, unsigned mode)

Signal a sync object, unlocking all threads waiting on it

Parameters

  evas_gl | The current Evas_GL connection
  sync | A valid sync object created by evasglCreateSync

Note
  Requires the extension `EGL_KHR_reusable_sync` or `EGL_KHR_wait_sync`, similar to eglSignalSyncKHR.

Returns
  `EINA_TRUE` in case of success, or `EINA_FALSE` in case of failure (in which case evas_gl_error_get() should return an error code)

Since
  1.12

## ◆ evasglGetSyncAttrib

Eina_Bool(* _Evas_GL_API::evasglGetSyncAttrib) (Evas_GL *evas_gl, EvasGLSync sync, int attribute, int *value)

Query a sync object for its properties

Parameters

  evas_gl | The current Evas_GL connection
  sync | A valid sync object created by evasglCreateSync
  attribute | Which attribute to query, can be one of: `EVAS_GL_SYNC_STATUS`, `EVAS_GL_SYNC_TYPE` or `EVAS_GL_SYNC_CONDITION`
  value | Return value or the query, see sync object.

Note
  Requires the extension `EGL_KHR_fence_sync`, similar to eglGetSyncAttribKHR.

Returns
  `EINA_TRUE` in case of success, or `EINA_FALSE` in case of failure (in which case evas_gl_error_get() should return an error code)

Since
  1.12

## ◆ evasglWaitSync

int(* _Evas_GL_API::evasglWaitSync) (Evas_GL *evas_gl, EvasGLSync sync, int flags)

Wait on an EvasGLSync without blocking, see `EGL_KHR_wait_sync` for more information

Parameters

  evas_gl | The current Evas_GL connection
  sync | A valid sync object created by evasglCreateSync
  flags | Must be 0

Note
  Requires the extension `EGL_KHR_wait_sync`, similar to eglWaitSyncKHR.

Returns
  `EINA_TRUE` in case of success, or `EINA_FALSE` in case of failure (in which case evas_gl_error_get() should return an error code)

Since
  1.12

## ◆ evasglBindWaylandDisplay

Eina_Bool(* _Evas_GL_API::evasglBindWaylandDisplay) (Evas_GL *evas_gl, void *wl_display)

Requires the extension `EGL_WL_bind_wayland_display`, similar to eglBindWaylandDisplayWL.

## ◆ evasglUnbindWaylandDisplay

Eina_Bool(* _Evas_GL_API::evasglUnbindWaylandDisplay) (Evas_GL *evas_gl, void *wl_display)

Requires the extension `EGL_WL_bind_wayland_display`, similar to eglUnbindWaylandDisplayWL.

## ◆ evasglQueryWaylandBuffer

Eina_Bool(* _Evas_GL_API::evasglQueryWaylandBuffer) (Evas_GL *evas_gl, void *buffer, int attribute, int *value)

Requires the extension `EGL_WL_bind_wayland_display`, similar to eglQueryWaylandBufferWL.

## ◆ evasglQueryDmaBufFormats

Eina_Bool(* _Evas_GL_API::evasglQueryDmaBufFormats) (Evas_GL *evas_gl, int max_formats, int *formats, int *num_formats)

Direct map to eglQueryDmaBufFormatsEXT

## ◆ evasglQueryDmaBufModifiers

Eina_Bool(* _Evas_GL_API::evasglQueryDmaBufModifiers) (Evas_GL *evas_gl, int format, int max_modifiers, uint64_t *modifiers, Eina_Bool *external_only, int *num_modifiers)

RDirect map to eglQueryDmaBufModifiersEXT