test_shapes.c
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "ephysics_test.h"
static void
_world_populate(Test_Data *test_data)
{
EPhysics_Shape *pentagon_shape, *hexagon_shape;
EPhysics_Body *pentagon_body, *hexagon_body;
Evas_Object *pentagon, *hexagon;
pentagon = elm_image_add(test_data->win);
elm_image_file_set(
pentagon, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "pentagon");
evas_object_move(pentagon, WIDTH / 3, HEIGHT / 2 - 80);
evas_object_resize(pentagon, 70, 68);
evas_object_show(pentagon);
test_data->evas_objs = eina_list_append(test_data->evas_objs, pentagon);
pentagon_shape = ephysics_shape_new();
ephysics_shape_point_add(pentagon_shape, -1, -9/33., -1);
ephysics_shape_point_add(pentagon_shape, -1, -9/33., 1);
ephysics_shape_point_add(pentagon_shape, 0, -1, -1);
ephysics_shape_point_add(pentagon_shape, 0, -1, 1);
ephysics_shape_point_add(pentagon_shape, 1, -9/33., -1);
ephysics_shape_point_add(pentagon_shape, 1, -9/33., 1);
ephysics_shape_point_add(pentagon_shape, -21/35., 1, -1);
ephysics_shape_point_add(pentagon_shape, -21/35., 1, 1);
ephysics_shape_point_add(pentagon_shape, 21/35., 1, -1);
ephysics_shape_point_add(pentagon_shape, 21/35., 1, 1);
pentagon_body = ephysics_body_shape_add(test_data->world, pentagon_shape);
ephysics_body_evas_object_set(pentagon_body, pentagon, EINA_TRUE);
ephysics_body_restitution_set(pentagon_body, 1);
test_data->bodies = eina_list_append(test_data->bodies, pentagon_body);
hexagon = elm_image_add(test_data->win);
elm_image_file_set(
hexagon, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "hexagon");
evas_object_move(hexagon, WIDTH / 3 + 100, HEIGHT / 2 - 100);
evas_object_resize(hexagon, 70, 60);
evas_object_show(hexagon);
test_data->evas_objs = eina_list_append(test_data->evas_objs, hexagon);
hexagon_shape = ephysics_shape_new();
ephysics_shape_point_add(hexagon_shape, 0, 30, -10);
ephysics_shape_point_add(hexagon_shape, 0, 30, 10);
ephysics_shape_point_add(hexagon_shape, 18, 0, -10);
ephysics_shape_point_add(hexagon_shape, 18, 0, 10);
ephysics_shape_point_add(hexagon_shape, 52, 0, -10);
ephysics_shape_point_add(hexagon_shape, 52, 0, 10);
ephysics_shape_point_add(hexagon_shape, 70, 30, -10);
ephysics_shape_point_add(hexagon_shape, 70, 30, 10);
ephysics_shape_point_add(hexagon_shape, 52, 60, -10);
ephysics_shape_point_add(hexagon_shape, 52, 60, 10);
ephysics_shape_point_add(hexagon_shape, 18, 60, -10);
ephysics_shape_point_add(hexagon_shape, 18, 60, 10);
hexagon_body = ephysics_body_shape_add(test_data->world, hexagon_shape);
ephysics_body_evas_object_set(hexagon_body, hexagon, EINA_TRUE);
ephysics_body_restitution_set(hexagon_body, 1);
test_data->bodies = eina_list_append(test_data->bodies, hexagon_body);
ephysics_body_torque_apply(hexagon_body, 0, 0, -3);
ephysics_shape_del(pentagon_shape);
ephysics_shape_del(hexagon_shape);
}
static void
_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
{
Test_Data *test_data = data;
DBG("Restart pressed");
test_clean(test_data);
_world_populate(test_data);
}
void
test_shapes(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
EPhysics_Body *boundary;
EPhysics_World *world;
Test_Data *test_data;
if (!ephysics_init())
return;
test_data = test_data_new();
test_win_add(test_data, "Shapes", EINA_TRUE);
elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test");
elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
_restart, test_data);
world = ephysics_world_new();
ephysics_world_render_geometry_set(world, 50, 40, -50,
WIDTH - 100, FLOOR_Y - 40, DEPTH);
test_data->world = world;
boundary = ephysics_body_bottom_boundary_add(test_data->world);
ephysics_body_restitution_set(boundary, 0.65);
ephysics_body_top_boundary_add(test_data->world);
ephysics_body_left_boundary_add(test_data->world);
ephysics_body_right_boundary_add(test_data->world);
_world_populate(test_data);
}
ephysics_body_top_boundary_add
EAPI EPhysics_Body * ephysics_body_top_boundary_add(EPhysics_World *world)
Create a physic top boundary.
ephysics_body_torque_apply
EAPI void ephysics_body_torque_apply(EPhysics_Body *body, double torque_x, double torque_y, double torque_z)
Apply a torque over a body.
ephysics_body_evas_object_set
EAPI void ephysics_body_evas_object_set(EPhysics_Body *body, Evas_Object *evas_obj, Eina_Bool use_obj_pos)
Set an evas object to a physics body.
ephysics_body_left_boundary_add
EAPI EPhysics_Body * ephysics_body_left_boundary_add(EPhysics_World *world)
Create a physic left boundary.
ephysics_body_restitution_set
EAPI void ephysics_body_restitution_set(EPhysics_Body *body, double restitution)
Set body's coefficient of restitution.
ephysics_body_right_boundary_add
EAPI EPhysics_Body * ephysics_body_right_boundary_add(EPhysics_World *world)
Create a physic right boundary.
ephysics_body_shape_add
EAPI EPhysics_Body * ephysics_body_shape_add(EPhysics_World *world, EPhysics_Shape *shape)
Create a new physics body using a custom shape.
ephysics_body_bottom_boundary_add
EAPI EPhysics_Body * ephysics_body_bottom_boundary_add(EPhysics_World *world)
Create a physic bottom boundary.
EPhysics_Body
struct _EPhysics_Body EPhysics_Body
Body handle, represents an object on EPhysics world.
Definition: EPhysics.h:655
ephysics_shape_point_add
EAPI Eina_Bool ephysics_shape_point_add(EPhysics_Shape *shape, double x, double y, double z)
Add a new point to the shape.
ephysics_shape_new
EAPI EPhysics_Shape * ephysics_shape_new(void)
Create a new shape.
ephysics_shape_del
EAPI void ephysics_shape_del(EPhysics_Shape *shape)
Delete a shape.
EPhysics_Shape
struct _EPhysics_Shape EPhysics_Shape
Shape handle, represents a shape to be used to create a body.
Definition: EPhysics.h:507
ephysics_world_new
EAPI EPhysics_World * ephysics_world_new(void)
Create a new physics world.
EPhysics_World
struct _EPhysics_World EPhysics_World
World handle, most basic type of EPhysics.
Definition: EPhysics.h:901
ephysics_world_render_geometry_set
EAPI void ephysics_world_render_geometry_set(EPhysics_World *world, Evas_Coord x, Evas_Coord y, Evas_Coord z, Evas_Coord w, Evas_Coord h, Evas_Coord d)
Set dimensions of rendered area to be take on account by default updates.
ephysics_init
EAPI int ephysics_init(void)
Initialize EPhysics.
DBG
#define DBG(...)
Macro for logging Eina debug messages.
Definition: eina_file_common.h:179
eina_list_append
EINA_API Eina_List * eina_list_append(Eina_List *list, const void *data)
Appends the given data to the given linked list.
Definition: eina_list.c:584
EINA_TRUE
#define EINA_TRUE
boolean value TRUE (numerical value 1)
Definition: eina_types.h:539
elm_object_signal_emit
void elm_object_signal_emit(Evas_Object *obj, const char *emission, const char *source)
Send a signal to the widget edje object.
Definition: elm_main.c:1854
elm_image_add
Evas_Object * elm_image_add(Evas_Object *parent)
Add a new image to the parent.
Definition: efl_ui_image.c:2735
elm_image_file_set
Eina_Bool elm_image_file_set(Evas_Object *obj, const char *file, const char *group)
Set the file that will be used as the image's source.
Definition: efl_ui_image.c:2435
elm_layout_signal_callback_add
void elm_layout_signal_callback_add(Eo *obj, const char *emission, const char *source, Edje_Signal_Cb func, void *data)
Add a callback for a (Edje) signal emitted by a layout widget's underlying Edje object.
Definition: efl_ui_layout.c:3316
evas_object_show
EVAS_API void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition: evas_object_main.c:1814
evas_object_move
EVAS_API void evas_object_move(Evas_Object *obj, Evas_Coord x, Evas_Coord y)
Move the given Evas object to the given location inside its canvas' viewport.
Definition: evas_object_main.c:1171
Evas_Object
Efl_Canvas_Object Evas_Object
An Evas Object handle.
Definition: Evas_Common.h:185
evas_object_resize
EVAS_API void evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
Changes the size of the given Evas object.
Definition: evas_object_main.c:1236